(Android)
Create a wireframe focusing on utilizing mobile controls appropriately and create functions with good tactile feedback.
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Test the limits of the game engine's processing efficiency and learn how to reduce file-size and improve performance time.
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Focus improving key skills:
- Animations (Art)
- User Interface (Art)
- Understanding of mobile platform limitations (Design)
- Performance time (Programming)
Pillars of Design
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- Endless runner with rhythm game-style mechanics
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- Japanese-inspired theme, with anime/western hybrid graphics
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- Small storyline alongside casual play
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Summary
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The lust for blood within your blade will not be sated, yet your will to be a force for good will never be moved. The compromise? The swamp of horrors.
Swipe, stab and tap your way through as many enemies as you can. Whilst your sword can slice through any material, your ninja reactions will keep you from becoming abomination food. Do the correct action at the right time to slice through as many enemies as you can.
Watch out, because some of the swamp's champions will need speed to be defeated.
- Game Designer
- 2D Artist
- Animator
- Programmer