




Design and create a wireframe of a game for an already determined fantasy world (previous university module) in 4 months.
Create pixel art assets for an isometric game.
- Game Designer
- Level Designer
- 2D Artist
- UI Artist
- Programmer


Pillars of Design
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- Spells interactive differently depending on what they are cast on and are able to interact with almost everything in the game
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- A mana/health system where health can be substituted for mana, but health does not regenerate over time
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- Gesture casting mechanic
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- Storyline which is expanded by the players if they translate the language from the lore
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Summary
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In the underground cities, the souls of the earth call out to you. They will show you the power you have yet to wield. Manipulate the world around you with the soul magic to find where the voices echo to, fighting your way through the levels and fulfill your destiny.