

Design a game which shows creativity in mechanics, which is not story-based, made for couch co-op (any platform).
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Demonstrate an ability to maintain player engagement through random generation, minimizing asset creation.
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Focus improving key skills:
- Documentation (Design)
- Documentation (Programming)
- Creativity (Design)
- Logic flow (Programming)

- Game Designer
- Programmer
- 2D Artist
- Promotional Artist

Pillars of Design
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- Unique boss encounters through randomly-generated mechanics, boss specific mechanics and environment-specific mechanics
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- Custom spell inventory, with general and role-specific spells
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- High fantasy RPG parody theme
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Summary
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DON'T STAND IN THE FIRE. Guild leaders! Grab your two asleep DPSers and that healer that somehow pulls boss aggro, it's time to whip them into shape. Raid Boss is played with four badass players locally, in order top take down awesomely weird randomly-generated bosses and grab mega loot.
The players select one of the classic roles (tank, healer or DPS) and fight through room-after-room of randomly generated bosses using four spells of their choosing. Each room increases in difficulty, adding more and more frantic mechanics into the mix until the players decide to end their dungeon crawl and head back to town, broken and bloodied, to share their loot.