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Create a wireframe of an educational game which will teach players to read music from a staff, which could be used in educational institutions to help others learn to read sheet music.

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Complete the project within 9 months as my university dissertation piece that demonstrates understanding of what is required mechanically to ensure a player is learning from play.

- Game Designer

- Level Designer

- 2D Artist

- UI Artist

- Animator

- Programmer

Pillars of Design

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- Learn to read and play piano by playing a level-based rhythm game

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- A virtual controller on the bottom half of the screen

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- Randomly-generated notes within a controlled level structure

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- Boss battles and streak ability to keep players engaged

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- Score/progression based in-game currency for aesthetic rewards

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Summary

 

She was a rock and roll legend in the 1980’s, the most famous musician around. In an unbelievably tubular riff, they shred open a wormhole. The gravity from it pulls her through, transporting her to old Victorian England. Here they decide to liberate society and become the most famous musician again. They journey across ye olde England, improving their skill and growing in fame; and where they can, partying 'til morning.

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Tessitura is a tablet game for Android and iOS which focuses on teaching players to read basic notation, in a similar technique to that used in schools by requiring them to apply it to a keyboard. The screen is split horizontally into two screens. The bottom screen displays a virtual controller with the layout of a keyboard; the top screen is the active gameplay screen. A music staff is stretched across the top of the active gameplay screen, whilst the player’s avatar automatically runs through a level. Enemies approach from the right, with accompanying notes appearing on the staff. The player will need to play the correct notes to defeat the enemy; if a player does not defeat enough enemies in a level, they do not progress.

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