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Work in a team of 5 and design, produce and release a game in a 3 month time limit.

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Participate in the full production cycle of a game.

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Pillars of Design

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- Combination of Match 3/tower defense mechanics

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- Unique tower interactions

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- Match 3 grid health bar + special damage interactions

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- Inventive progression/tower unlock system

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Summary

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The land is under attack by dark forces, invaders who wish to exploit the resources of the world for their own gain. Team up with the spirits of nature to drive them back, using a variety of powers including explosive potions, poison frogs, and ricocheting balls of lightning.

Chains of Gaia uses a combination of Matching objects and Shooting: gain ammo by swapping and matching coloured icons in the grid, and use the charged towers to take out the descending enemies. Get ready for 99 levels of frantic fun!

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- Game Designer

(concept design, documentation, balancing, tutorial design)

- Level Designer

- Animator

(enemy death animations)

-- Music Composer

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