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Create a game with a focus on a strong economical foundation to allow long-term gameplay from relatively simple mechanics.
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Collaborate with a developer to produce a higher-quality game
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Provide evidence of ability to work with Unity
- Lead Game Designer
- 2D Artist
Pillars of Design
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- Casual resource gathering gameplay
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- Tree stat + life-cycle management
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- Branching crafting system
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Summary
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In this mobile game, the player will grow trees, harvest apples, and turn them into delicious food to sell.
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By watering, fertilizing and correctly caring for their tree, the player will increase their trees apple yeild every day.
With these buckets of apples, the player will turn the apples into other products and sell them back to the people.
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Once their trees grow old and their yeild is reduced, the player will chop down the tree and use its seeds to grow stronger and livelier trees.