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Create a wireframe of an educational game which will teach players to read music from a staff, which could be used in educational institutions to help others learn to read sheet music.
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Complete the project within 9 months as my university dissertation piece that demonstrates understanding of what is required mechanically to ensure a player is learning from play.
Pillars of Design
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- Learn to read and play piano by playing a level-based rhythm game
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- A virtual controller on the bottom half of the screen
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- Randomly-generated notes within a controlled level structure
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- Boss battles and streak ability to keep players engaged
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- Score/progression based in-game currency for aesthetic rewards
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Summary
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Tessitura is a tablet game for Android and iOS which focuses on teaching players to read basic notation, in a similar technique to that used in schools by requiring them to apply it to a keyboard.
The screen is split horizontally into two screens. The bottom screen displays a virtual controller with the layout of a keyboard; the top screen is the active gameplay screen.
A music staff is stretched across the top of the active gameplay screen, whilst the player’s avatar automatically runs through a level. Enemies approach from the right, with accompanying notes appearing on the staff. The player will need to play the correct notes to defeat the enemy; if a player does not defeat enough enemies in a level, they do not progress.
- Game Designer
- Level Designer
- 2D Artist
- UI Artist
- Animator
- Programmer